
Right click on that connection and select Properties.
You should see a new connection that uses Microsoft Loopback Adapter but cannot establish connection.Open Control Panel > Network and Internet > Network Connections.Select Microsoft KM-TEST Loopback Adapter in Model list.
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Select Install the hardware that I manually select from a list (Advanced). Select menu Action > Add legacy hardware. Open Control Panel > Device Manager and select Network Adapters. Please, use it only if other players already can see and join your server but you can't. Installing Microsoft Loopback Adapter This is a workaround for those who run a dedicated server on the same computer/network as the game client. I don't think you will ever be needed more than 4 GB per one Stormworks server (unless you are using mods).ĭata/tiles/island_43_multiplayer_base.xml Multiplayer Baseĭata/tiles/island_34_military.xml Military Baseĭata/tiles/island_33_tile_33.xml Mainland Airstripĭata/tiles/island_33_tile_32.xml Terminal Spycakesĭata/tiles/island_33_tile_end.xml Terminal Camodoĭata/tiles/island_29_playerbase_submarine.xmlĜustom Base Submarineĭata/tiles/island_32_playerbase_heli.xmlĜustom Base Heliĭata/tiles/island_30_playerbase_boat.xmlĜustom Base Large Boatĭata/tiles/island_31_playerbase_combo.xmlĜustom Base Small Boatĭata/tiles/oil_rig_playerbase.xml Custom Base Oil Rigĭata/tiles/arctic_island_playerbase.xml Arctic Island Baseĭata/tiles/arctic_tile_22.xml Arctic Mainland Outpostĭata/tiles/arctic_tile_12_oilrig.xml Arctic Oil Platformĭata/tiles/mega_island_2_6.xml Harrison Airbaseĭata/tiles/mega_island_12_6.xml O'Neill Airbaseĭata/tiles/mega_island_9_8.xml North Harbor Dockĭata/tiles/mega_island_15_2.xml Fishing Village Dock There only two things that you shouldn't really care about - is GPU and RAM. And there is no guarantee that server even with a top-notch CPU will not start slowing down the simulation. On the other hand, there can be servers that use much more complex vehicles and missions for their game modes. For example, I'm running two simple servers (Climb and Battlebots) that can run even on systems with just two cores and clock speed about 2Ghz.
Of course, it all depends on the number of servers you plan to create and how loaded they will be.
Roughly speaking, each server instance will take 2-3 threads so you can run multiple servers on dedicated machines with mentioned CPUs. For Xeon's would be good if clock rate will be over 3.5 GHz. Intel i7-i9 (8-10th generations) or AMD Ryzen 5-9 (2-3 generations) will be better here. HardwareSince most of the physics is calculated on the server side it's better to have a CPU with a high clock rate.